Flash as3.0命令中的loading的制作
stop();
stage.scaleMode=StageScaleMode.NO_SCALE;
//设置舞台属性不跟随播放器大小而改变
stage.showDefaultContextMenu=false;
//屏蔽右键菜单
stage.frameRate=30;
//设置帧频为30
var stageW=stage.stageWidth;
var stageH=stage.stageHeight;
//取得舞台宽和高
stop();
var mybytes:Number;
loaderInfo.addEventListener(ProgressEvent.PROGRESS,loading);
loaderInfo.addEventListener(Event.COMPLETE,loaded);
function loading(evt) {
mybytes =(evt.bytesLoaded/evt.bytesTotal)*100;
trace(mybytes);
this.mysprit.scaleX=mybytes/100;
this.mytext.text=”loading..”+Math.floor(mybytes)+”%”
}
function loaded(evt) {
trace(”nextframe”)
this.gotoAndPlay(2);
}





